About This Game"The Legacy: Forgotten Gates" is a hidden-object adventure game packed with mini-games and puzzles, telling a story of a journey to another world, where danger and unexpected turns of events await around every corner!It was late evening and the museum was almost empty. At the Maya artifact exhibition, one of the exhibits suddenly started to move. The sound drew the attention of a young woman named Diana, a museum employee and an expert in Mayan culture. When she came closer to the artifact she realized it looked like a portal... and suddenly some unknown power lifted her up and teleported her to an ancient temple! Now Diana has to figure out where she is, how she got there and how she's going to return home. The young woman encounters a civilization similar to the Mayan culture, but this is neither the past nor a parallel reality. It's another planet, connected to Earth centuries ago by some special gates. And now the gates have been activated again... Only Shaash, the local shaman and gate keeper, can help Diana return home. But that will not be easy. Diana will have to face numerous tests, travel far through the Endless River Valley, encountering the strange people and wondrous animals of the other world, while trying to hide from all dangers and solving dozens of different challenges on her way. - Multiple wonderful locations and stunning graphics - Unexpected plot turns - Unforgettable characters - Fascinating mini-games and puzzles 7aa9394dea
English,French,German,Russian,Czech,Dutch,Polish,Italian,Japanese,Korean,Ukrainian
The game was fun but very short-lived. I spent maybe 3 hours before completing it and the bonus level. I would recommend giving a timer for the hints like many other games and not allowing people to skip every puzzle so quickly. For the price, it was great.. This was my first hidden object game and first adventure game, and what a way to start. The story may have been somewhat simple, but it was still good, with no plot holes or other problems. At first, I was a bit turned off by the hidden object screens because they show silhouettes of items to collect (instead of full-color images or names), so you don't really know what you're looking for. However, it turned out that that wasn't a problem, and it didn't detract one bit from my enjoyment of those scenes or the game in general. There was quite a bit of backtracing, but using the map to jump between locations ensured it wasn't annoying, boring, or time-consuming. Perhaps one of the best things about this game is that all of the inventory interactions, including using inventory items on other inventory items, actually made sense. There were no nonsensical usages like those you hear about in other adventure games.
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